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LS.Components.SkinDeformer Class

It applyes skinning to a RenderInstance created by another component (usually MeshRenderer) Is in charge of gathering the bone nodes and adding to the RenderInstance the information needed to perform the skinning It can do it using shader uniforms (simple way), a matrices texture (complex way), or by directly applying skinning by software (slow but well supported way) It also allow to limit the bone search to specific nodes.

Constructor

LS.Components.SkinDeformer

()

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