LS.RenderState Class
RenderState sets the flags for the GPU associated with a rendering action (blending, masking, depth test, etc) It is stored in the material (although defined usually from ShaderCode) so the material can use it.
RenderState sets the flags for the GPU associated with a rendering action (blending, masking, depth test, etc) It is stored in the material (although defined usually from ShaderCode) so the material can use it.
LS.RenderState