LS.SceneNode Class
The SceneNode class represents and object in the scene Is the base class for all objects in the scene as meshes, lights, cameras, and so
Constructor
LS.SceneNode
-
name
Parameters:
-
name
Stringthe name for this node (otherwise a random one is computed)
Item Index
Methods
Properties
Events
Methods
assign
-
resource
-
on_complete
Assign a resource/element inteligently to a node: if it is a mesh it creates a MeshRenderer, if it is a Material it assigns it, if it is an animation creates a PlayAnimation, if it is a prefab assigns the prefab. etc
Parameters:
-
resource
the resource to assign (it also accepts a resource filename that has been previously loaded).
-
on_complete
Function
clone
()
Object
remember clones this node and returns the new copy (you need to add it to the scene to see it)
Returns:
returns a cloned version of this node
configure
-
info
Configure this node from an object containing the info
Parameters:
-
info
Objectthe object with all the info (comes from the serialize method)
destroy
-
time
Destroys this node
Parameters:
-
time
Number[optional] time in seconds to wait till destroying the node
getLocator
-
property_name
Returns the locator string of this node
Parameters:
-
property_name
String[optional] you can pass the name of a property in this node to get the locator of that one
Returns:
the locator string of this node
getPropertyInfo
-
locator
Returns and object with info about a property given a locator
Parameters:
-
locator
String
Returns:
object with { node, target, name, value and type }
getPropertyInfoFromPath
-
path
Returns and object with info about a property given a locator in path format
Parameters:
-
path
Arraya locator in path format (split by /)
Returns:
object with { node, target, name, value and type }
getPropertyValue
-
locaator
Returns the value of a property given a locator in string format
Parameters:
-
locaator
String
Returns:
the value of that property
getPropertyValueFromPath
-
locator
Returns the value of a property given a locator in path format
Parameters:
-
locator
Arrayin path format (array)
Returns:
the value of that property
getResources
-
res
-
include_children
Returns all the resources used by this node and its components (you can include the resources from the children too)
Parameters:
-
res
Objectobject where to store the resources used (in "res_name":LS.TYPE format)
-
include_children
Booleanif you want to add also the resources used by the children nodes
Returns:
the same object passed is returned
insidePrefab
()
Object
Returns the root node of the prefab incase it is inside a prefab, otherwise null
Returns:
returns the node where the prefab starts
isInLayer
-
index
checks if this node is in the given layer
Parameters:
-
index
Number | Stringof layer or name according to scene.layer_names
Returns:
true if belongs to this layer
load
-
url
-
on_complete
Allows to load some kind of resource and associate it to this node. It can be for prefabs, meshes, scenes from daes, etc
Parameters:
-
url
String -
on_complete
Function
reloadFromPrefab
()
Apply prefab info (skipping the root components) to node, so all children will be removed and components lost and overwritten It is called from prefab.applyToNodes when a prefab is loaded in memory
serialize
-
ignore_prefab
Serializes this node by creating an object with all the info it contains info about the components too
Parameters:
-
ignore_prefab
Boolserializing wont returns children if it is a prefab, if you set this to ignore_prefab it will return all the info
Returns:
returns the object with the info
setLayer
-
the
-
value
Assigns this node to one layer
Parameters:
-
the
Number | Stringindex of the layer or the name (according to scene.layer_names)
-
value
Boolean
setMesh
-
mesh_name
-
submesh_id
Simple way to assign a mesh to a node, it created a MeshRenderer component or reuses and existing one and assigns the mesh
Parameters:
-
mesh_name
Stringthe name of the mesh (path to the file)
-
submesh_id
Numberif you want to assign a submesh
setName
-
new_name
changes the node name
Parameters:
-
new_name
Stringthe new name
Returns:
returns true if the name changed
setPropertyValue
-
locator
-
value
assigns a value to a property given the locator for that property
Parameters:
-
locator
String -
value
setPropertyValueFromPath
-
path
-
value
-
[optional]
given a locator in path mode (array) and a value, it searches for the corresponding value and applies it
Parameters:
-
path
Array -
value
-
[optional]
Number optionaloffset used to skip the firsst positions in the array
Properties
className
String
Events
name_changed
Node changed name
Event Payload:
-
new_name
String